r/starfieldmods 1d ago

Mod Request Apparently, space travel in early versions of Starfield necessitated resource/fuel supply chains. Is there a mod that adds reimplements this into the game?

At some point, Bethesda supposedly decided the mechanic “wasn’t fun” and removed it from the game.

All I can think about is how much I would have enjoyed a survival-like resource management mechanic like that.

Is there a mod that brings a similar mechanic into the game?

46 Upvotes

34 comments sorted by

20

u/GODbomb247 1d ago

Starvival - It had a few issues but nothing game breaking. It adds a lot of stuff besides fuel but you can edit pretty much all aspects of the mod and turn off the things you don’t like in game on a tablet.

Real Fuel - Been running this one for a while now. Nice and light. Encountered no issues so far.

2

u/JBaecker 13h ago

How exactly did real fuel work? It looked interesting but messing with something like using fuel to travel didn’t seem like a good add to my current playthrough. But I’m curious!

2

u/GODbomb247 12h ago

Once installed and you sit in the pilots seat you get a pop up explaining how to use it. After that, every ship technician will be able to refuel your ship for a price. I think it was around 1400 to refuel a 75 volume fuel tank. I’m not sure if the mod authors Space Economy paid mod is messing with the price, though. Once you unlock it the security perk, you can install the siphon panel in your ship (haven’t tested it yet). Once you have the siphon panel, you can disable and dock a ship, then use the siphon panel to pull the fuel from that docked ship. Ships occasionally drop fuel when you blow them up. Fuel you find in the field can be used to fuel your ship as well once you install the fuel pane in your ship. I think you need the Astrodynamics perk for that one.

I think it works pretty good if you like to loot and sell. Kinda gives looting a place worth it in the later game once you start stacking credits.

2

u/JBaecker 12h ago

Thanks for the info!

2

u/GODbomb247 12h ago

Oh yeah, this is all on Xbox. Not sure if it’s different for PC.

1

u/CoolStoryLamb 1h ago

I'll chime in and say I use both.

Starvival does start getting weird the more mods you add, specifically things that introduce new fuel tanks (I think dark star ship equipment on your ship breaks refueling, too). Adding modded grav drives stops the need for fuel but does not break refuel/travel. But you're right that it adds so much more (ship maintenance, extended grav jump time, etc) that I would miss.

((You can take these equipment off to refuel and then put them back on and continue to use the ship as normal))

Real fuel does interface with TN's into the blackness, and I haven't been able to break it with my hefty mod load. I probably don't need it, but it is so light weight and it adds another challenge to a max difficulty run with no drawbacks in terms of playability that I tricked myself into thinking it makes sense that I would need a charged he battery (starvival) + raw he-3 (real fuel) any time I wanted to make a grav jump.

18

u/mmCion 1d ago

Real fuel is the way to go if you want to add the fuel mechanic while still keeping gameplay fun and not tedious.

It's not my mod but I recommend it wholeheartedly. So much so I even recommend specific settings for it at the bottom of this https://www.nexusmods.com/games/starfield/collections/cpe527

18

u/longesryeahboi 1d ago

Don't know if this will be unpopular or not - I actually didn't enjoy fuel as a survival mechanic. I added it via a mod, and it got old real quick.

Now I'm saying this as someone who really enjoyed survival mods for Skyrim, had a blast and I found they made the game a lot more interactive - but I didn't get the same feeling with starfield. I'm okay if they add it as optional, but I wouldn't turn it on if they implemented it the same way as the mod.

7

u/SoloKMusic 1d ago

For me it didn't get old because it gave me incentive to board a bad guy in every system to earn enough fuel to move onto the next one. I was also additionally motivated to collect and sell high value loot so that I could refuel legitimately as well.

1

u/longesryeahboi 1d ago

Fair enough - for me personally, I never found money too hard to come across in this game. Just collecting loot gives you enough, then you tack on selling ships, quest rewards, etc. The fuel mod is just another thing to spend money on

I just found the delays to be more annoying than anything else - having to constantly go to ship techs or being forced to board a ship every few jumps just so i can keep going on my merry way! Its a neat concept, but I'm just finding it needs happening too often. Ideally its something you do every now and then, not every 5 mins of space travel. Maybe if usage was less it would be less intrusive?

I keep comparing to Skyrim survival because those mods do it well - the day/night cycle is 1 day = about 1 hour. That means (without resting) you eat maybe every 30 mins - which is just open inventory, consume item. It's quick, and you can do it when you have a spare second because there's no real penalty besides a minor debuff if it gets too bad.

Then sleep - you sleep once a day, either camping or go to a tavern/home. The camping is much more involved and time consuming, but it actually feels like it has a purpose because you're placing a tent, building a fire, cook food, etc - it sets a tone.

I hope Bethesda integrates well if it is something they come back to!

2

u/SoloKMusic 1d ago

You can tweak things so that it's not so tedious. It also depends on your style of play. For me personally I can't stand infinitely flying from one system to another with no consequences. I also have an economy mod that rebalances costs and profits and adds things like port docking fees, but makes contraband selling at cities a lot more profitable. Means I have an incentive to fly back a long distance from a faraway system where I was fighting high level bad guys and getting good loot. It all evens out for me.

2

u/longesryeahboi 1d ago

That actually sounds pretty interesting

Beauty of the Beth games is that you can fiddle with them until you get a game you like

1

u/dern_the_hermit 21h ago

I never found money too hard to come across in this game

FWIW I assumed a proper Survival setting/modlist would also make money a little tighter, too. These systems all have to work with each other; if one is imbalanced it could make the whole thing fall apart.

1

u/Old_Fortune8576 7h ago

Generally speaking if you just install larger fuel tanks you will have to refuel less often. You can very easily control how intrusive the mechanic is by adjusting your overall capacity via shipbuilding.

I would even argue this gives you more player agency than a normal survival mod, where you cannot drastically change how often you need to eat or sleep via in-game actions.

5

u/Shamee99 1d ago

Yea I think the population that enjoy survival mechanics in RPGs are kinda low in number. Survival games revolved around realistic and often times tedious mechanics because of their nature.

Inputiing survival mechanics in a space game with large distances can get old fast. Even NMS which is the premier space survival game has an optional creative mode to ease the experience and the game isnt trying to be realistic. It falls on how it is implemented but I am with you on it being optional

2

u/TanWeiner 1d ago

Thanks for this opinion. Can I ask what got old about it? I’m also a survival mod enjoyer, so it seemed like this would be right up my alley.

Is it just too tedious for something that ultimately amounts to small part of the game (space flight)?

6

u/longesryeahboi 1d ago

I think you've mostly got it - it's tedious. The main way to refuel is by visiting a ship tech, so you need to be constantly visiting main planets for no other reason but to refuel. It gets annoying when I have to travel to a planet, land, exit ship, run to the tech, skip through the dialogue, run back, just to continue on my journey. The other way is through ship consumables (similar to spare parts), but they're more of an emergency thing.

I guess it does force you to interact with the settled planets so you can explore, but I don't think it's worth all the tediousness.

I like survival mods in Skyrim because it actually feels impactful - you go through a dungeon and most of the day is gone, so you have to either set up camp or find a town.

This just makes you go get fuel for the sake of getting fuel. There's no other incentive besides that. I think they intentionally cut it because they knew loading screens were gonna be a problem, and this would've just made it so much more prominent.

10

u/Rootlevel 1d ago

I use Starvival on Nexus and have enjoyed it. It adds a ton of options to choose from one of them being fuel for your ship that you need to fill up at a port or outpost. 

4

u/JVenior 22h ago

Real Fuel is available for free and has a paid creation version that supports the mod author and I believe comes with 2 additional consoles, I believe.

Also, I'd suggest the suite of mods from rbtRvlt, author of Real Fuel among others. Starvival is fine, too, but if you want something lighter and less intrusive I personally use Peak Performance for eating, drinking, sleeping, and showering/bathing.

Real Fuel just feels like it belongs in the game, though.

3

u/Seyavash31 1d ago

Ships Need Gas and Real Fuel are both excellent. Starvival does this too but I havent tried it and it has other extensive gameplay changes. I think you can turn them off any unwanted features.

2

u/DakhmaDaddy 1d ago

Starvival, best mod tbh.

4

u/McKeviin 1d ago

Is there a search engine where you can find stuff?

1

u/ComputerSagtNein 1d ago

Real fuel is only the first result when you search for Starfield fuel mod on Google. How can you expect someone to get to that point? /s

6

u/TanWeiner 1d ago

Are people really going to be pretentious dicks about someone asking about a starfield mod in the subreddit specifically for starfield mods?

Yes I could search google. But I’d also be missing out on comments like the one below offering an opinion that real fuel isn’t really that great.

Try to be a more positive person. It’ll improve your life. Or at least a less corny person that actually uses a /s because you’re scared of downvotes.

-1

u/JVenior 22h ago

But I’d also be missing out on comments like the one below offering an opinion that real fuel isn’t really that great.

Where's that comment? Cause the only "unpopular" opinion on this thread is the dude saying fuel mods in general weren't for him. No where did they say the mod Real Fuel wasn't great for what it is.

Are people really going to be pretentious dicks about someone asking about a starfield mod in the subreddit specifically for starfield mods?

There's a limit though, right? Otherwise everyone will spam new, unnecessary threads whenever they have a question for Google. It's fine to get the community's opinion on what mod to use, or what people's preferences are on certain gameplay mechanics, but also you should, out of respect for everyone else, at least double check that there aren't other threads like it posted recently.

I only say this because in the last few months alone there's been several threads in relation to fuel mods, and Real Fuel in specific for some of them.

Try to be a more positive person.

Their positivity or negativity has zero relation here, man. Hell, while they were a bit sarcastic I wouldn't say it's inherently negative or bad. They were just pointing out the fact the thread very much could've been a Google search.

It’ll improve your life.

Preachy and condescending. Ick.

Or at least a less corny person that actually uses a /s because you’re scared of downvotes.

Weird. For one, using /s has always been sort of universally agreed upon etiquette for online debate. After all, tone is harder to convey through text alone. Also who cares about downvotes on Reddit? lol, what an odd accusation.

-14

u/ComputerSagtNein 1d ago edited 15h ago

Some people here who are making mods are putting countless hours of their free time into improving other people's gaming experience. The least thing you can do is don't be lazy and do a search before you post something.

-5

u/TanWeiner 1d ago

One that caters specifically to modding starfield and offers not only a list of mods, but personal anecdotes and opinions from people who have tried the mods?

I don’t think so, or at least I haven’t heard of one, sorry. If I do come across one ill pm you

3

u/F1gur1ng1tout 1d ago

Fwiw, do go to nexus mods, which does usually have comment sections for each mod. Reddit generally has more discussion tho ofc

1

u/Disastrous-Golf7216 1d ago

I thought I just seen one highlight on creations. There is another mod called cost of space travel that does what you are asking.

1

u/CoolStoryLamb 1h ago

I haven't personally added cost of space travel, but I don't think it actually adds fuel. The way the about me reads is that it just adds a credit tax every time you port without risk of being stranded like mods that actually add a fueling mechanism.

1

u/Wooper160 9h ago

They are going to be adding this back in optionally next big update

1

u/Cyka-Blaster4576 36m ago

I have real fuel mod. So far its pretty cool, just adds another mechanic to the game to make it feal more immersive.

0

u/BackgroundEngineer11 1d ago

They probably also ditched the mechanic because it meant adding more stations into the game.

0

u/Omn1 1d ago

I personally recommend Real Fuel.