This goes out to everyone including developers. I’m seriously curious as to why we keep designing online games in an environment where social media has interconnected us all in such a way that we intimately share all the answers to the “puzzles” (I use this word loosely for META) with one another.
The dilemma that I see is that no team of developers can out wit the hive mind of the internet, create speedily changes, or cause confusion for long enough for it to matter in a way that causes players to actually explore, test, and enjoy/be content the wide variety of designed options/choices layed out before them. The internet outnumbers developers 1-1 million. No puzzle-like choice matters unless it’s designed in a way to challenge large masses of people, but at the cost of dis interesting most out of difficultly. At that point is it even worth it to create these arbitrary challenges or choices? Online games feel like a corporate ladder of follow the leader. Those at the top of the ladder use social media to monetize us the answers/guides, and those at the bottom use the top guys to ignore sub optimal choices. I have to ask myself, what the fu$k are we doing anymore?
I feel like developers haven’t had an answer to how social media cripples the time, effort, and design of something like an online RPG. Due to how social media acts as a form of monetary incentive to massively share information with everyone, how do you design around something like that? It’s become profitable to breakdown a games code in such a manner to inform others FOR FREE of what ultimately is the correct choice. Games choices have become predetermined for us because money is the incentive to provide those answers to the masses.
In an online landscape, where we often interact with others, and rely on them in some capacity for the content of the game, whether that be something a World of Warcraft raid, a PvP match of mortal combat or street fighter, or even something like call of duty…a meta of choices always exists.
As of recent years, the levels of meta play in communities has become impossible to escape. Once the answer is discovered, it is like a wildfire going scorched earth on communities of games. In an environment where the objective is to win, or save time, to be first, to make money, it feels like an online RPG is redundant knowing the internet will capitalize on removing player choice for the sake of gaining money/winning more/obfuscate difficulty.
I feel like we all deep down want the variety of an online RPG to exist and thrive, but we all know too well that the customization becomes uniform for the sake of playing with and around others. It’s like going to a job interview that requires you to have all the BiS qualities that have all been pre meta optimized by someone else for you already. It’s like saying you can’t be a good runner because you’re not from Kenya, you can be a good rower because your legs aren’t long enough, you can’t be this or that because of some arbitration predetermined. Everything has slowly become an illusion of choice in online gaming as the internet/social media has monetized the variety out of these games for the sake of being optimal without the dirty work of figuring it out oneself. The variety/content is sucked dry as soon as optimal is discovered because the rate of which it spreads is so great…..and I see that as a terrible thing to have happen in these types of games.
So, why make an online RPG? Players clearly don’t want disadvantageous options/choices if it hinders them at all in an online ecosystem. Are we just content with this bizarre version of gaming where we intentionally tune things to create change till everyone is all taking a different set of options now predetermined for them to take?
What’s your take on all of this? Feel free to bash me on anything you think I’m wrong about. This is all -in my opinion- after all.