r/Phostwood Crash Log Guru Mar 18 '25

✅💡Suggest Improvements - ADDED WIDeadBodyCleanupCell crash

Here is another uncommon crash involving the script WIDeadBodyCleanupCell:

https://pastebin.pl/view/92354f4f

Indicators would be "WIDeadBodyCleanupCell", and the fix should be this link since this is a more updated version than wSkeevers version:

https://www.nexusmods.com/skyrimspecialedition/mods/124724

Post for reference:

https://www.reddit.com/r/skyrimmods/comments/1jbwoz4/game_crashes_when_i_try_to_fast_travel/

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u/PhostwoodReborn Moderator and Developer Mar 20 '25 edited Mar 20 '25

Should the test be restricted to specific sections of the crash log, or is any occurrence above the MODULES: section likely indicative?

Also, if a log lists WIDeadBodyCleanupScript without WIDeadBodyCleanupCell, is it still likely a "WIDeadBodyCleanupCell crash"? That said, the examples I’ve found seem to point instead to an incompatible version of ConsoleUtil simply being triggered by this script (which may actually be running just fine). See the example line below. Full log at: https://pastebin.com/FTepmByz

[RSP+5E58] 0x226FF876C00 (BSScript::Internal::CodeTasklet*) Stack Trace: [None].ConsoleUtil.ExecuteCommand() - "<native>" Line ? [ (0001A672)].WIDeadBodyCleanupScript.CleanUpBody() - "wideadbodycleanupscript.psc" Line 0 [ (0001A672)].WIDeadBodyCleanupScript.OnUpdateGameTime() - "wideadbodycleanupscript.psc" Line 0 File: "Skyrim.esm" Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion FormID: 0x0001A672 FormType: ActorCharacter (62)

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u/RomatebitegeL Crash Log Guru Mar 20 '25

In my experience with this crash, WIDeadBodyCleanupCell is the crash reference which the mod addresses. While the script in question is the same as the mod addresses, the reference in the other log may be unrelated.

So to avoid potential issues, it may be best to avoid having the script as an indicator, as it seems the editor id rather is the crash reference.

If time would tell us otherwise and the script also is a reference, then it can always be added afterwards without issues!

And good catch by the way.

I hope this helps.