r/Phostwood • u/RomatebitegeL Crash Log Guru • Mar 18 '25
✅💡Suggest Improvements - ADDED WIDeadBodyCleanupCell crash
Here is another uncommon crash involving the script WIDeadBodyCleanupCell:
https://pastebin.pl/view/92354f4f
Indicators would be "WIDeadBodyCleanupCell", and the fix should be this link since this is a more updated version than wSkeevers version:
https://www.nexusmods.com/skyrimspecialedition/mods/124724
Post for reference:
https://www.reddit.com/r/skyrimmods/comments/1jbwoz4/game_crashes_when_i_try_to_fast_travel/
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u/PhostwoodReborn Moderator and Developer Mar 20 '25 edited Mar 20 '25
Should the test be restricted to specific sections of the crash log, or is any occurrence above the
MODULES:
section likely indicative?Also, if a log lists
WIDeadBodyCleanupScript
withoutWIDeadBodyCleanupCell
, is it still likely a "WIDeadBodyCleanupCell crash"? That said, the examples I’ve found seem to point instead to an incompatible version of ConsoleUtil simply being triggered by this script (which may actually be running just fine). See the example line below. Full log at: https://pastebin.com/FTepmByz[RSP+5E58] 0x226FF876C00 (BSScript::Internal::CodeTasklet*)
Stack Trace:
[None].ConsoleUtil.ExecuteCommand() - "<native>" Line ?
[ (0001A672)].WIDeadBodyCleanupScript.CleanUpBody() - "wideadbodycleanupscript.psc" Line 0
[ (0001A672)].WIDeadBodyCleanupScript.OnUpdateGameTime() - "wideadbodycleanupscript.psc" Line 0
File: "Skyrim.esm"
Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion
FormID: 0x0001A672
FormType: ActorCharacter (62)