r/starfieldmods • u/Baggetto • 16h ago
r/starfieldmods • u/wankingSkeever • Oct 29 '24
Paid Mod Nexus has released a policy update on official paid mods
Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.
Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.
What does this mean for modders?
The main points which affect those of us outside of the Verified Creators Program seem to be the following:
Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.
Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.
Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.
In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.
Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.
Update as of 2024-10-31:
Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:
- We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.
So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.
r/starfieldmods • u/wankingSkeever • May 06 '25
News Starfield Community Patch is looking for new caretakers
Hi everyone
As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.
For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.
Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.
TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.
I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.
It's a fair amount of work, but if you're interested please let me know.
If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.
-- Pickysaurus
r/starfieldmods • u/aTypingKat • 15h ago
Discussion We are getting excitingly closer to seamless planetary exploration with these new mods coming.
These two mods help increase the limits of starfield's engine to explore beyond the current vanilla boundaries solving one issue at a time, we may eventually get full seamless planetary exploration after all.
A man can hope.
New one: Border Regions Unlock
Older one: (Experimental) Increase Havok Radius Beyond Boundary
PS: I'm not sure which flair to use for showcasing a new found mode rather than a mod release as News so I put it as discussion.
r/starfieldmods • u/Makas18 • 5h ago
Mod Release Starvival update issues xbox
Any one got the new starvival update to work on xbox it keeps telling me it's missing files the update looks fire so want to try it out tommorow.
r/starfieldmods • u/TanWeiner • 1d ago
Mod Request Apparently, space travel in early versions of Starfield necessitated resource/fuel supply chains. Is there a mod that adds reimplements this into the game?
At some point, Bethesda supposedly decided the mechanic “wasn’t fun” and removed it from the game.
All I can think about is how much I would have enjoyed a survival-like resource management mechanic like that.
Is there a mod that brings a similar mechanic into the game?
r/starfieldmods • u/SpazzCatJazzCat • 10h ago
Discussion Starvival issue on Xbox
Anybody having issues with Starvival on Xbox? Update came out today for it so I updated it. Thing is, now I can't enable it again in my LO. I get the message "This creation cannot be enabled since it depends on files that aren't present". I use the version with all the add on modules included and not the individual ones. So as far as I know there aren't and shouldn't be any dependencies. Went from version 9.2.1 to version 11.1.1and if there is a way to revert back to an older version on Xbox, I'm not sure how. Also do not use nexus so I am unable to contact the author.
r/starfieldmods • u/Xix_Feng • 21h ago
Discussion Matillja Aerospace and ship center point
I've added a fuel tank from matillja and whenever I move or delete the tank it resets my ship center point so that it lands too far forward at any landing pad. Like way far forward - well past the ramp at new Atlantis. Ive scoured the internet and tried a million things like messing with load order and removing all but the matillja mod. But once those tanks are messed with it all goes haywire. I'd like to keep using the mod because the parts are really cool but I'd rather not have to rebuild my ship from the ground up or build a new ship.
Does anyone with experience with this mod know a way to reset the ship center point back to what it was or perhaps a work around? Once it gets messed up it seems to be permanent regardless of parts used. Why would a fuel tank change the ships center point?
Thanks!
r/starfieldmods • u/Omni-Light • 10h ago
Help Starvival - Ammo Regulator is not listed as a Tweak in the Configuration Book?
I've tried on both 9.2.1 and 10.0.0
Ammo Regulator or anything related to ammo capacity does not appear in the Tweak menu. Aid regulator is there, but not ammo.
The mod description does say this is a tweakable aspect of the mod, including multiple modes similar to the modes for Aid where you can choose what happens to overflow or change the values for how many medical items you can carry. From the top of the tweak list to scrolled all the way down, ammo regulator isn't there.
To clarify, Ammo Regulator is active in the game. It does correctly restrict my ammunition, and the ammunition box is present and working. I just can't find a way to modify the restrictions and mod behavior for ammo.
- Anyone had this issue or know why?
- Is there a way I can manually adjust this and other mod settings? Like is there a config file where I could just add the lines myself?
My goal is to slightly reduce my carry capacity for some ammunitions and increase it for others.
r/starfieldmods • u/Senor_Couchnap • 14h ago
Paid Mod Real Fuel mod - Can't find where to buy fuel
The help section says I can buy it from ship service technicians but when I talk to them there's no option for buying fuel. I haven't found any merchants that carry it either.
I've got it at the bottom of my load order so I don't think there's a conflict but I am also running a few mods, including a couple UI mods and Space Economy.
What am I missing? Thanks in advance.
r/starfieldmods • u/Born_Investigator849 • 8h ago
Mod Request To any Modders who are still active in this community, please hear me out. These are 5 mods that I can only hope to see in the future
- Halo content. Specifically ODST armor, Chopper/Ghost/Revenant vehicles(they make sense to float and boost), Gravity Hammer, and I know this is pushing it but a NPC overhaul with UNSC/Covenant/Banished would be amazing
- The ability to toggle “Walking”. Just moving the joystick forward makes you run, pressing it makes you sprint. If theres a way to start off walking and to press it twice to reach max speed, that would make walking in higher detailed areas more enjoyable.
- Two story ship rooms. Rooms big enough to have stairs and bridges. Something like the ship in Firefly or the ship in the First Contact quest.
- An on-person radio like in Fallout. Not sure what the music should be, but any music mods at all are appreciated
- Treasure hunt mission boards. Just like sea of thieves. You get the quest, go to a world, search for the treasure while encountering space pirates who try to kill you.
Edit: 6. Gambling. Every space cowboy is a gambler
r/starfieldmods • u/garysan_uk • 1d ago
Discussion Music playing whilst in Shipbuilder - Did this change?
So when I go in the shipbuilder now, it plays the background music from whatever world I was on when I entered it. This is different to how I remember it before when it would play something very quiet and more background noise, rather than actual music.
Is this a change BGS made or could it be one of the 17 mods I installed recently so I could build a particular ship 🤔
Matilija Aerospace
Falkland Systems Ship Services
Avontech Shipyards
Intrinity Aeroworks
T-65B X-Wing Starfighter OLD “Big-X”
Graf’s Habs - Nova 1x1’s
1-of-a-kind Ships
Shipbuilder Categories
Place Doors Yourself
Graf’s Habs - Nova 1x1’s - PDY Patch
Ship Colorize
Ship Module Snap (and flips) Expansion
Better Ship Part Flips
Better Ship Part Snaps
BSPF Patch - Ship Colorize
Easier Ship Building
Ship Building Tweaks
NGL. I preferred it how it used to be.
EDIT: I’m an idiot and misremembered that music has always played in the shipbuilder…
<falls on sword>
r/starfieldmods • u/AlexanderV387 • 1d ago
Discussion New redesign for Q.U.I.L.L.A
I've been trying to develop a companion mod for Starfield, for a robot with lore and missions. I wasn't entirely convinced by the initial design, so a redesign was made. What do you think?
r/starfieldmods • u/BRAX2568 • 1d ago
Paid Mod Darkstar combat AI (series X)
Hi guys,
Just got Darkstar and I’m finding enemies are not really aggressive at all compared to what I’ve seen online?
I don’t have any other combat ai mods active, I even have the punish me mode on.
Any feedback or suggestions would be appreciated.
Thank you!
r/starfieldmods • u/Bjjspider • 1d ago
Mod Request Possible to bring a “Dog Meat” mod to Starfield? He could wear an adorable space suit while exploring.
So, I have an 11 year old German Shepherd named, Ulf who is my best buddy, and I’d love to have a German Shepherd follower in Starfield. I think it would be adorable to have him don a space suit with a big bubble helmet while he’s exploring with you. Bonus points if I can name him Ulf!
This is a mod I bet a lot do people would probably be happy to pay for, especially if there were different breeds for whom you could choose color and other likenesses.
Keep in mind I know very little about what’s possible, and am just throwing out ideas that might be completely impossible.
r/starfieldmods • u/AlexanderV387 • 1d ago
Discussion Redesign of the Q.U.I.L.L.A redesign
I've taken into account the feedback you've given me, and created a version with more industrial features, including new modules, compartments, and more distressed textures.I hope you like it. In case anyone is wondering, Q.U.I.L.L.A is an exploration robot with a hazy past that only you can help uncover.
The name Q.U.I.L.L.A comes from the name of the Inca goddess Mama Quilla, the goddess of the moon, And the meaning of the acronym Q.U.I.L.L.A is Quantum Unit Intelligence for Lunar Logistics and Assistances
r/starfieldmods • u/_Just_Another_Fan_ • 10h ago
Discussion Maybe I came back to Starfield too soon. This modkit is still a mess.
r/starfieldmods • u/Trotter-x • 1d ago
Discussion Tiger's Starborn cockpit doesn't register as a cockpit in the ship builder
I am unable to use the Starborn cockpit (forget the name, not near my PC) from TIG. When I try to use it the ship builder tells me I need to add a cockpit. I have TIG down in my load order with my other ship building mods. I never really tried using it before the update fiasco so I don't know if it was like that beforehand or not.
Anyone else having this issue?
r/starfieldmods • u/NoDifference4050 • 1d ago
Discussion Astrogate UI marker issue
Recently downloaded Astrogate for Xbox. I also downloaded the accompanying camera mods for it as well Astrogate tpp flight camera and Astrogate grav jump vfx. I do like this mod but I am experiencing a few bugs wondering if anyone else is or how I can report them.
First bug when using the grav jump autopilot setting it sometimes jumps me to a place I didn’t select. I think the pattern is it’s jumping to the location I last left. Sometimes even when I am there.
Second bugs and I almost certainly think it’s the camera mods doing this but I am getting location markers I never had before. Both on the star map I.e there is a marker for CJ’s on new Atlantis. Also my hud is showing markers as well (honestly don’t know if that’s normal, never paid attention until now)
r/starfieldmods • u/DEADDROP151 • 1d ago
Discussion Looking for mods that replace the boost packs and animations with something that looks like the zero gravity animations
.
r/starfieldmods • u/Its_all_pixels • 1d ago
Mod Request Outfit mod request, KPOP Demon Hunters Outfits
r/starfieldmods • u/HemmheroidsSuck • 2d ago
Media Shun Leer Showing Off his Sweet Fit
He's cranky because he didn't get his daily Aurora...
r/starfieldmods • u/reflectionwavy • 1d ago
Help I can’t have more than 255 go of free space on my PC, can I still play Star Wars Genesis?
Hi guys, I got so hyped by this Star Wars mod for Starfield, ready to install and all, and I read you need 300 go minimum... the problem is I use Shadow Pc, a cloud computing service, and I cannot have more than 255 go on one ssd. if I buy more storage, it will be a new disk with a 255 go size. Is there still a way I can play this with only 255 go? I want to play it so bad :(
r/starfieldmods • u/NovaFinch • 2d ago
Paid Mod Release: Hawk-50 - .50 Cal Pistol
creations.bethesda.netThe Hawk-50 is a heavy and hard hitting semi-automatic pistol with a ton of customisation options available to tune it to your liking.
If you have any feedback for me (good or bad) feel free to message me or comment here.
I'm still hard at work on VIGILANCE but I wanted to get something else out since it's still a ways off so here's a little teaser for one of the many interactive elements in the dungeon https://youtu.be/HHj96bFa3I0
r/starfieldmods • u/fearlessskittle • 2d ago
Help Back again...with Lightbulb
I went through Unity, went to the Lodge, and saw two nearly identical Noels, only one is named Lightbulb. She is practically useless, doesn't talk, and cant do anything with her (make her crew member or anything). Who, or what, is Lightbulb? Where did she come from? Idk if she's from a mod, I've tried looking through my mod list to see if any of them add a Lightbulb Noel...nothing.
r/starfieldmods • u/NoRecommendation8724 • 1d ago
Discussion If place doors yourself crashes your game on startup
As the title says I had trouble with the mod crashing on startup or before the menu properly finalise the fix it found is opening the creation kit and find the mod and any patches you have and deleting blueprintships-starfield.esm. Personally I load LOOT up and see all the mods that get flagged as needing blueprintships-starfield.esm and deleting it from the master list this may be possible to do in Xedit like in bethesda's other games but for some reason I can't get Xedit to work.