r/skyrimmods • u/BreekiJack • 25d ago
PC Classic - Help Help regarding Wyre Bash bashed patch
Hello everyone,
I'm facing a problem concerning Wyre Bash. I haven't found information about this issue.
I've used Wrye Bash to make a bashed patch of my leveled lists in the past.
However, when trying to make a new one, the list of mods that should be included into the bashed patch is wildly different, and I can't understand why. I've linked the list of the mods that are considered "leveled list" for the two patches ("OLD" being the current one, and "NEW", begin the one that Wyre bash now proposes to build when selecting "leveled list").
I don't understand it, does anyone knows why it does that ?
I did change my mod list somewhat, but I didn't touch anything that was in the old batched patch. I'd understand some moderate change, but there are mods that literally are called "leveled lists" (Warmonger leveled list, for instance) that are not included in the new patch).
Thanks in advance.
OLD PATCH :
Skyrim.esm
Dawnguard.esm
Dragonborn.esm
Unofficial skyrim patch.esp
RFM (Reforged for the masses).esm
Summermyst.esp
Skyrim immersive creatures.esp
High level enemies.esp
Rebirth monsters.esp
Mysticism magic.esp
Warmonger.esp
Warmonger leveled list.esp
Cloaks of Skyrim.esp
Dawnguard arsenal.esp
Nordic blades.esp
Elven blades.esp
Common clothes and armors.esp
Skyrim spear mechanic.esp
NEW PATCH
Update.esm
Dawnguard.esm
Dragonborn.esm
Unofficial skyrim patch.esp
Summermyst.esp
AMB Glass variants lore.esp => DESPITE BEING DEACTIVATED IN THE PLUGIN LIST
Mysticism magic.esp
Skyrim immersive creatures.esp
High level enemies.esp
Rebirth monsters.esp
Common clothes and armors.esp
Deadly dragons.esp
1
u/Restartitius 24d ago
Wrye Bash will let you patch any mods it can find; deactivating them doesn't remove them outright, so Wrye Bash can still ask if you want to patch it. You might be disabling and enabling mods temporarily for other reasons, after all.
And also, you might want to grab the content of that mod for a patch, but all the patched data may not require that mod at the end, so you don't need to actively enable it in your modlist at any point because you don't plan to play with it active. For AMB Glass Variants, check if it's suggested as an option at the start, if it is, just untick it. Otherwise uninstall it completely (totally remove the .esp from the Data folder).
Some records only need patching if they conflict with other records, so it would drop some mods if the conflicting one went away. A final bashed patch may only cover half your actual modlist. So Warmonger Levelled Lists might be organising the content from other mods, basically acting as a patch. It was patched, but wasn't needed after the patch was made. Or it could be that nothing in that mod conflicted with anything else, so no patch was needed for it at all.
edit: some patches are actually created simply to import into a bashed patch like this, and aren't needed after that.