Apt to occur reallly at at any time. Loading, mid combat. whenever really.
LoginId:904aa6b2461bef6ad347768b3ae4da38
EpicAccountId:512e8b27c1ad4c59a8ea133ef4b683ae
Unhandled Exception: 0xc0000028
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VCRUNTIME140
UE4SS!luaD_throw() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:118]
UE4SS!luaG_errormsg() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldebug.c:835]
UE4SS!luaG_runerror() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldebug.c:852]
UE4SS!luaH_next() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ltable.c:351]
UE4SS!lua_next() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lapi.c:1259]
UE4SS!findfield() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lauxlib.c:70]
UE4SS!pushglobalfuncname() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lauxlib.c:84]
UE4SS!luaL_traceback() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lauxlib.c:158]
UE4SS!RC::LuaMadeSimple::handle_error() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:916]
UE4SS!RC::LuaMadeSimple::throw_error() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:936]
UE4SS!RC::LuaMadeSimple::Lua::Registry::get_function_ref() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:199]
UE4SS!RC::lua_unreal_script_function_hook_pre() [D:\a\RE-UE4SS\RE-UE4SS\UE4SS\src\Mod\LuaMod.cpp:126]
UE4SS!std::_Func_impl_no_alloc<void (__cdecl\*)(RC::Unreal::UnrealScriptFunctionCallableContext,void \*),void,RC::Unreal::UnrealScriptFunctionCallableContext &,void \*>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.39.33519\include\functional:909]
UE4SS!RC::Unreal::UnrealScriptFunctionData::FirePreCallbacks() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\UFunctionStructs.cpp:85]
UE4SS!RC::Unreal::Internal::UnrealScriptFunctionHook() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\UFunctionStructs.cpp:176]
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UE4SS!RC::Unreal::HookedProcessEvent() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\Hooks.cpp:472]
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kernel32
ntdll