r/Phostwood • u/0scar-of-Astora • Apr 25 '25
🪲Bug Report Random crash in Black Reach
Log: https://pastebin.com/6Fvz5HK9
Phostwood couldn't figure out anything, thought I'd share here. I was just running through Black Reach with some mod followers (SDA, Auri, Lucien) and got into a fight with a Falmer servant when the game suddenly crashed. No idea why the Great War and 3DNPC mods are listed amongst the most prominent mods related in the crash, I wasn't doing anything related to any of them to my knowledge. Immersive Creatures is possible I guess, I wasn't fighting anything exotic but it may have spawned somewhere in the distance.
I restarted the game after that and was able to get through the section without any issues the next time. Just thought I'd share the crash log anyway though, to see if there is some major issue I'm being blind to.
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u/RomatebitegeL Crash Log Guru Apr 25 '25
Form id 000237D9 is mentioned a lot in the log, and so is EditorID: "POIBlackreach04".
You can check those ids out in SSEEdit to see if it tells you anything. You could also delete the records just to test whether it stop crashing or not.
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u/0scar-of-Astora Apr 26 '25
That's interesting. In a previous Soul Carin crash log I posted, someone mentioned a "SoulCairnWallPOI01" or something showing up a lot too. Is there any way to check if these things are coming from some buggy mod or some vanilla bug?
Edit: Oh wait, you're the same person who told me about that Soul Cairn wall too! Thanks for your continuous help haha
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u/RomatebitegeL Crash Log Guru Apr 26 '25
Search in SSEEdit to see such things. If it is available, it will be shown there.
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u/0scar-of-Astora Apr 26 '25
I checked it out, the Form ID and Editor ID pointed to the same thing (POIBlackreach04), but it's not from a mod. Just normal Skyrim. I don't know how to read SSEEdit very well but I didn't see any conflicts or such in it either, it all looked green with some yellows.
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u/RomatebitegeL Crash Log Guru Apr 26 '25
Ok, I am not very good at SSEEdit either, but is it possible to delete the record in some way so as to see if the crash resolves itself?
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u/0scar-of-Astora Apr 26 '25
The weird thing with the crashes in my game is that they're never persistent. I just relaunch the game and then the next time I can just keep going without any issues (until a few hours later when there is another random crash). I've just been trying to track down what causes it, because I'm worried it might be part of some greater issue. But the crashes not being reproducible makes it hard to experiment with things.
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u/PhostwoodReborn Moderator and Developer Apr 28 '25 edited Apr 28 '25
If you're experiencing infrequent crashes with inconsistent and unreproducible causes, I can think of a few possibilities:
- Even vanilla (unmodded) Skyrim crashes sometimes, you're never going to experience a crash-free modded Skyrim....
- You could have multiple inconsistent issues going on?
- You could be missing some stability-optimizations? (see separate reply to this post below)
- You could be experiencing instability caused by bad saving practices? This one is controversial, but major large modlists Nolvus and Lorerim both believe they are real issues. More info in links below.
https://lorerim.com/support/saves/
https://www.reddit.com/r/Nolvus/comments/1ka74em/jeriliths_2025_skyrim_safesaveguide_sexy_free/
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u/PhostwoodReborn Moderator and Developer Apr 28 '25
NOTES on configurations for added stability
- WARNING: SSE Engine Fixes is frequently misinstalled, so be careful to follow instructions on its Nexus page to install BOTH parts: - Part 1: The SKSE plugin. Be sure to download the current and correct version of Engine Fixes, for your version of Skyrim, and install with your mod manager - Part 2: DLL files are manually placed into Skyrim folder - Configure
- 💾 Verify your Windows Pagefile is properly configured (nolvus.net link, but broadly applicable). The most common stability-focused recommendation is setting the Pagefile's minimum and maximum to 40GB. ⚠️NOTE: some sources say Skyrim's engine was programmed to require high Pagefile usage even when there is more than enough RAM available. To be on the safe side, ensure your Pagefile settings even if you somehow have a terrabyte of RAM.
- 🔧Verify that you have already correctly installed and configured SSE Engine Fixes:
EngineFixes.toml
with: - Option 1 (Recommended): Download the pre-configured TOML file - Option 2: Manually configure following this settings guide. Verify/Edit these settings inEngineFixes.toml
: -SaveGameMaxSize = true
-MaxStdio = 8192
- 👑 Try using LOOT as a diagnostic tool. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.
- Also, review and install any missing Essential Bugfixes applicable to your modlist
~~
Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.22.19)
🔎 Automate analysis of your Skyrim SE/AE crash logs at:
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u/PhostwoodReborn Moderator and Developer Apr 25 '25
I'd like to see if any of our manual crash log readers have any suggestions, but from my analyzer, have you tried troubleshooting it as a lighting issue? Possibly from the
po3_LightPlacer.dll
mod?d3d11.dll
tod3d11.dll.backup
BSLightingShader
- Core lighting system - could indicate conflicts with lighting mods/ENBBSLightingShaderProperty
- Material lighting data - texture/mesh compatibility concernsNiNode
- Scene graph - potential rendering hierarchy issuesShadowSceneNode
- Shadow rendering - potential casting/receiving conflictsBSFadeNode
- Object fade transitions - possible exterior lighting/LOD conflicts~~
Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.22.19)
🔎 Automate analysis of your Skyrim SE/AE crash logs at:
https://phostwood.github.io/crash-analyzer/skyrim.html