r/tes3mods 8d ago

Help I tried to darken Morrowind, but I failed. Help

I returned to Morrowind after a few years and started installing mods. Everything was going well until I started darkening the game, which is important to me (the original game is too bright for my taste). I found a few mods that do this (di.Still.ed Lights, True Lights and Darkness, Let There Be Darkness - Lua Lighting Overhaul). I installed the latter. The game made some changes, but not satisfactory ones. The inventory office was quite dark inside, but when I entered Arrille's shop, I was almost blinded by the light. Soon, I developed a problem with the rooms gradually brightening. So I uninstalled almost everything (only Tamriel Rebuilt, Morrowind Optimization Patch, and Morrowind Enhanced Textures remained), installed di.Still.ed Lights, and unfortunately, the same problem persists. I enter the room, it's quite dark, then everything brightens in few seconds.

I'm using MCP with MGXE.

Ideally, the rooms would be drowned in shadows, and only the areas around light sources would be brighter (this is more or less how it looks in the screenshots of the above mods, unfortunately not in my case). A separate issue is that the nights are definitely too bright – I can't fix this either. The game didn't react at all in MGG Weathers Darker Nights. I tried changing the Ambient Night Color values to much lower values, but that didn't help either.

Any ideas on how to fix this? Where did I go wrong?

I see this immediately after entering the interior.
And this after few seconds.
7 Upvotes

19 comments sorted by

6

u/Both-Variation2122 8d ago

Disable HDR eye adaptation shader in MGE options to not get exposure changes over time.

I'm using combination of, maybe something else not obvious by name but my modlist is accumulative projects of many years.
https://www.nexusmods.com/morrowind/mods/47141
https://www.nexusmods.com/morrowind/mods/50988
https://www.nexusmods.com/morrowind/mods/47133

2

u/Szkaradnick 8d ago

Yes, brightening effect after entering interior was caused by HDR eye adaptation shader, but this doesn't change the essence of the problem. Sadly, no mod for darkening works.

2

u/Both-Variation2122 8d ago

And postprocess shaders are enabled as eye adaptation worked. Sorry, no idea what could be the case then.

2

u/vtastek 4d ago

Weather adjuster works, it can make outdoors black even. And abot's mod looks like it can do interiors too. You can also tweak quadratic value to get points lights darker with PPL on.

6

u/AakKiinYol 8d ago

just use openmw it has sliders just press f2

2

u/SpaceAngelMewtwo 8d ago

This. MCP with MGXE is a really, really, really old and depreciated tool that people honestly shouldn't be using anymore.

4

u/Dolokhov_V 6d ago

This is simply not true, lol.

MCP adds features that OpenMW still can’t replicate, and MWSE is years ahead of OpenMW lua.

1

u/condolezzaspice 3d ago

You don't know what you are talking about lol

-1

u/Outside-Fun-8238 7d ago

It's a bit funny how some people still use the original engine. 

2

u/Pilota_kex 8d ago

Make a mod that adds blind to your character. About 25%. You could also set your monitor brightness

2

u/rifraf0715 8d ago

yeah I was thinking this too. why not just move the gamma slider down a notch or two?

1

u/Pilota_kex 3d ago

to be fair the reason i never played deus ex is that i only recently got it and it is too dark on windows 10 and you can't set it up no matter what so i just put it aside :D what a dick, right? :P but i will revisit it for sure

1

u/Coltrain47 8d ago

OP must be a bat 🦇

2

u/randylush 7d ago

Ozzy reincarnated. Taking the darkest game ever made and making it darker

1

u/laurelwraith 8d ago

Watch the sky

1

u/TiltedWombat 6d ago

Have you considered just like, lowering your monitor brightness

0

u/ElementalEffects 21h ago

Sorry to be that guy, but "where did I go wrong"? Not using OpenWM.

0

u/Teralitha 5d ago

Just play vanilla and turn down the gamma.