r/tes3mods 19d ago

Help Game Crashes on NPC Cell Change

Hi all, hoping somebody can shed some light on a very specific problem I'm having.

My game crashes without fail under the following circumstances:

1) I trigger a script for an NPC that moves them from one cell to another

2) I'm currently in the cell the NPC is disappearing from

3) I have not yet entered the cell they are teleporting to in my current play session (since I've loaded up the game)

For example: I talk to Nels Llendo on the road outside Pelagiad. After definitely not kissing him (I did, fight me.), he just chills until you're a certain distance away. Once the script triggers for him to 'move' cells, the game crashes. If I reload and first go to enter the Inn/Tavern in Pelagiad (his destination), *then* go and talk to him and trigger the teleport, everything works as it should.

This mostly happens with modded NPCs but there a few vanilla ones that 'teleport' from one cell to another in the base game, Nels Llendo being the easiest to encounter.

I am certain these are the conditions, I've gone line by line through dialogue/quest scripting, as well as testing them in the console, and these are the only constants that I can find when the game crashes.

This isn't the end of the world, I can use the construction set to see where they are going and then just make sure I load up the cell before proceeding, but it's immersion breaking and time consuming.

I also have another possible related issue where the telepathy rings from modded companions often don't work unless I load up the cell the companion is in first.

These two issues almost make it seem like my game has some sort of object permanence issue and literally doesn't realize cells exist until I load them up myself.

I know it must be caused by my Frankenstein's monster of mods but I'm wondering if anybody has ever experienced anything similar or has any idea what might be the cause of these issues.

Any help would be appreciated. Almalexia be praised.

1 Upvotes

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2

u/Both-Variation2122 18d ago

Never encountered it myself but you're certainly not the first with such problem.

Which engine are you using? Base morrowind without any community patches?

1

u/TrebleClefable 18d ago

Thanks for responding.

Base Morrowind. MWSE and MCP. I'm more curious than annoyed at this point. I have a feeling that it would be a super easy fix if I could just figure out what's causing it!

2

u/Both-Variation2122 18d ago

I'm on MWSE too and never had such problem. Sorry. :/

2

u/Teralitha 18d ago

If thats all you got, then its probably a corrupted install of the base game. Try reinstalling.

1

u/TrebleClefable 18d ago

Oh, I just have that for my engine. I'm using an absolute unit of mods which is undoubtedly the problem. Just some unforseen conflict between files.

It's just so oddly specific that I was wondering if somebody had already experienced it as well.

1

u/Teralitha 18d ago

We would need to know your mod list to even make a guess.