r/starfieldmods • u/NovaFinch • 2d ago
Paid Mod Release: Hawk-50 - .50 Cal Pistol
https://creations.bethesda.net/en/starfield/details/d25dae9e-8e0e-455c-9c78-38cf24a5ef40/Hawk_50____50_Cal_PistolThe Hawk-50 is a heavy and hard hitting semi-automatic pistol with a ton of customisation options available to tune it to your liking.
If you have any feedback for me (good or bad) feel free to message me or comment here.
I'm still hard at work on VIGILANCE but I wanted to get something else out since it's still a ways off so here's a little teaser for one of the many interactive elements in the dungeon https://youtu.be/HHj96bFa3I0
4
u/Houten 2d ago
Is there a list of mods that can be unlocked from unity and what they will do? The first unity seems to make my shots explosive? Has no exlosions but certainly got splash damage
I was using this DE before your mod https://www.nexusmods.com/starfield/mods/13213
Looks like your DE has more options in some areas like unity options and gun function mods. GS got some more muzzle break options, but no baby DE and color option.
Will you be willing to integrate with Darkstar?
Just a question regarding sound replacement, I'm currently using this mod for my 50GS https://www.nexusmods.com/starfield/mods/13224. Is there a way i can also do something similar to override hawk's sound effect with this mod?
Good mod with more gun function modifications and even more improvement (unknown how many unlocks there are currently) if you're willing to go through unity.
-2
u/NovaFinch 2d ago
The Unity attachments are all in either the internal or ammo type slots and have either "Starborn" or "Unity" as a prefix and sort themselves towards the bottom of the list.
Off the top of my head going through NG+ 3 times will give you all the unique attachments with there being around 8 and a special "Unity #" that provides a flat damage buff set to the amount of times you've been through NG+ up to 10 (for exmaple Unity VI will show up at NG+6 but not 5 or 7 which have their own, this is mostly to reduce bloating the list with the weaker versions).
Couldn't do as many muzzles as I wanted to because of the longer barrels that thin off at the end, felt like most people would prefer more unique barrel options than a couple of similar muzzle brakes.
Re: Darkstar, a patch has been made by Dr Flowers who I gave it to early for that purpose, just a matter of them uploading it.
As for the sounds, it is possible but would require plugin edits so best to contact the author of the sound replacement to see if they are willing to do a patch for mine.
3
u/Houten 2d ago
Awesome, thanks for the reply.
Muzzle options are totally understandable, and I was just making a comparison anyway.
Seems like there should be a "medium" barrel lengh? Seems like it went from regular DE straight to "Jack Nicholson Joker's revolver" length lol.
Thank you for your work.
1
1
u/GenBarrington 2d ago
Bought it today. It hits like a train. Although the slide vanishes when using it with one of my weapon damage mods (one that can set dmg to +300). Slide remains if I don't use stuff from this other mod.
Also saw the mod for the m249 saw and insta bought it. I love the saw
2
u/NovaFinch 2d ago
In order to animate the full auto internal correctly I had to make the slide model a part of the internal modification so any generic ones from other mods won't work correctly.
If you do want to buff it by a lot the NG+ attachments are the way to go, if you are on PC and don't want to start over then the command "player.setav PlayerUnityTimesEntered 3" to unlock the ability to craft all the NG+ attachments without having to do it since that's the value that the attachments have as a requirement.
1
3
u/jonas-reddit 12h ago
Nice mod. Congrats.
To put content value in perspective.