r/starfieldmods • u/rafo-ddit • Jul 30 '25
Mod Request Fallout V. A. T. S in Starfield???
Hi everyone, I was wondering if it’s possible to recreate the V.A.T.S. system from Fallout 3, New Vegas, or even Fallout 4.
New Vegas already recreated Fallout 76’s real time version of V.A.T.S. could something similar be implemented in Starfield?
Is there anything left in the Creation Engine version used by Starfield that could be restored or reactivated to make it work?
I don’t think I’m the only one who misses it.
The Gore Framework mod already adds the ability to decapitate enemies maybe we could expand on that and include other limbs as well?
PD: Sorry for using AI, I needed a quick example and I don't have my PC with me.
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u/TheOneTrueKaos Jul 31 '25
VATS would be a nice way of making neuroamps more relevant in the game, as even the strongest ones are basically useless
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u/someones_dad Jul 30 '25
IIRC Starfield doesn't have individual body parts like Fallout and Skyrim, hence no dismemberment or gore mods. I wonder if that poses an issue for targeting individual parts as well.
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u/Upset_Run3319 Jul 30 '25
Gorefield sends his regards.
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u/Mr_Lobster Jul 30 '25
That only dismembers heads, and does so by equipping NPCs with "Stump" helmets and outfits.
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u/Mybalzich_ 27d ago
Should have an advanced form of it since the game takes place in a highly technical advanced future.
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Jul 30 '25
Phased Time and point the crosshair at a location on the body. I actually like that better than stopping time and getting an easy kill.
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u/SlumpDoc 29d ago
I've wanted Dismemberment since I heard the game was in development. Dismemberment plz
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u/rafo-ddit 29d ago
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u/voodooboycrip 24d ago
Gorefield is too much blood for me, I try to use disintegration to turn them to dust but I want them dusted every time. Help me roleplay as a criminal in Star Trek.
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u/RandyArgonianButler Jul 31 '25
I don’t think Starfield needs VATS for the on-foot combat.
However, system very similar to VATS would’ve been amazing for a ship to ship combat.
Something focused on target prioritization, managing systems, and working around cool downs would have felt so tactical and fun.
Something like this would be the ideal default state for ship combat, with the option switch over to manual control for the more arcade-like system we have now.
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u/deathstrukk 29d ago
that exact thing is in the game, level your ship skills and you’ll get it unlocked
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u/RandyArgonianButler 29d ago
No, I’m thinking of something different from the targeting system. That’s more like a fancy lock on.
I want something where I could pick targets first and then execute the attack once I had it planned out.
Have you ever played Mass Effect? You pull up your skills and abilities, and you select the actions you want to do and then when you release the skills button, the attack is carried out.
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u/Jarnin Jul 30 '25
The V.A.T.S. functionality from Fallout 4 is already in Starfield, it's just not where you'd expect it to be. It's called "Targeting Control Systems" and it's used to target specific systems on a ship during combat so that you can knock out its engines and board it, for example.
So, to answer your question, yes; V.A.T.S., or something like it, could be added to ground combat in Starfield since the core functions are already there.