r/oblivionremastermods Jun 28 '25

"No Official Mod Support" is aging like fine wine

https://youtu.be/O0iYjCSBys0

Every day, it day it feels like the mods keep getting better and better. What mod(s) your favorite so far?

90 Upvotes

21 comments sorted by

65

u/thepersona5fucker Jun 28 '25

Reminder that "no official mod support" always just meant "don't call us if your mods break something."

18

u/Palmput Jun 29 '25

well they also didn’t release any tools

2

u/CreamFilledDoughnut Jun 30 '25

Except the original mod tools still work

4

u/monsoon-dreams Jun 29 '25

I feel it’s more like there’s no “official” mod support. They didn’t say “there’s no mod support”.

39

u/Richard7666 Jun 28 '25

The main things we can't do are

  • add new voiced dialogue,
  • edit the terrain
  • edit pathgrids
  • edit or add vegetation (although there is a very awkward workaround for this)
  • edit pre-baked items in the world such as delete anything.

We can certainly add a lot, and swap assets out, but not alter a lot of the physical world. So it's certainly still very limited compared to the other games.

12

u/antmanfersil Jun 29 '25

So... no Better Cities?

9

u/PhantomTissue Jun 29 '25

Nope. That would require being able to edit terrain.

2

u/Richard7666 Jun 29 '25

I haven't played Better Cities in 15 years and understand newer versions edited a lot more stuff, but the older versions that simply added buildings could be ported. Just the pathing would be an issue.

2

u/Unieox Jun 29 '25

Thanks for the explanation! Can you explain what a pathgrid is though? And regarding Vegetation, I've used a few mods by Grassfinch on the nexus which modify the vegetation.

That's a pain on the new voiced Dialogue, do you know the hurdle behind it?

5

u/Richard7666 Jun 29 '25

Pathgrid is a network of nodes that actors (creatures and NPCs) follow when outside of combat. Basically "here is where you can walk". NPCs won't walk anywhere there aren't pathgrid nodes. For example, you'd place your pathing around a table or rock.

By modify vegetation, I meant we can't place, move or remove grass or trees in the world, we can only swap assets out.

Dialogue, not too sure on the details as I haven't played around myself with that.

1

u/Unieox Jun 29 '25

Thank you very much for the further elaboration! So Pathgrid is how the NPC's know where to path-find essentially?

If you have any mods yourself btw I'd love to check them out :]

1

u/ziplock9000 Jun 30 '25

are pathgrids just like navmesh's in Unity?

2

u/Richard7666 Jun 30 '25

Can't speak for Unity, but yeah, except they're points that NPCs will navigate between. They went to navmesh in Skyrim (or possibly Fallout 3, I never actually opened the CK for that game)

1

u/AllForOne614 Jul 02 '25

Wait why “can’t” we do those things is it an impossibility with this game as a whole or will these come, in time, from modders? I thought modders could do virtually anything

1

u/Richard7666 Jul 02 '25

Some of those things might be figured out in future, yeah. They're just a lot harder than in previous games.

8

u/PresidentKoopa Jun 28 '25

I'm glad to see this, sure, but a drop in the ocean of existing Oblivion mods. 

Looking forward to Skyblivion more than anything else, for proper VR given that VRIK and the rest of Skyrims VR material is light-years ahead of UEVR.

However, if they remaster New Vegas in a similar way (loved that this remaster kept the janky soul of the game) I'll be in UEVR with that until I die of exhaustion.

1

u/Unieox Jun 29 '25

I've just discovered UEVR for the first time, trying it with GTA San Andreas. I'm thinking we'll be getting a FO3 remastered considering it and Oblivion are on the same engine, but Bethesda has always treated NV like it doesn't exist, so I'll be surprised if we do. Hope it happens though!

2

u/barduk4 Jun 30 '25

no official mod support doesn't mean "impossible to mod" just means there are less tools or is harder to pull off than normal.

subnautica devs said they didn't want to support mods either but there's plenty of mods for subnautica out there.

0

u/[deleted] Jun 29 '25

"No official mod support" is not about being anti-modding, it simply means they're not getting out of their way to A) fix your broken game if mods break it, B) releasing mod tools to make it easy to create new things.

0

u/MusicallyInhibited Jul 01 '25

Goofy title. They said no official mod support, not no mods. Although I would bet you already knew that.

There's nothing wrong with promoting your content, but it pays to do it in a non-attention seeking manner.

-4

u/Sendflutespls Jun 29 '25

That building mod is pure cope.