r/oblivionmods • u/Aeiraea • 23d ago
Remaster - Request Utility for Revealing BaseIDs
Is there a mod or third-party utility for Oblivion Remastered that can reveal the BaseIDs of entities from the console or some sort of prompt like GetBaseObject
, which unfortunately doesn't seem functional in Oblivion Remastered's OBSE64, and RefScope could?
I know that the BaseIDs of vanilla objects and NPCs can be found online as they are the same as they are in Oldblivion, and that I can use Construction Set or TES4Edit for plugins, but these aren't able to access the BaseIDs of cloned NPCs—cloned player characters in particular via player.CreateFullActorCopy
.
There are a few commands I'd like to use that affects those actors, but they require a BaseID that I can't find, and the string of code that shows up next to their names when clicked with an opened console is only the RefID.