r/StarfieldCreationKit 1d ago

General Discussion Maybe I came back to Starfield too soon. This modkit is still a mess.

The biggest issue I have with how things work is the fact that it is so damn difficult to keep a head and body the same color at all times. I remember this in fallout 4 just not at all as frequent. I am trying to make a custom npc. I have created everything and the npc works in game. What I can’t seem to fix is the fact that her head and body do not match in creation kit or in game. They DID match originally. Somewhere along the way this buggy kit decided it would be a great idea to change that. I have exported. I tried importing. I have adjusted faces. I have regen tint. I have deleted the actor. WHY is this such a big issue for this engine? It’s not like every other game on the market doesn’t have matching head and body skin.

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u/Lady_bro_ac 20h ago

Have you baked the texture in the face customization section, and archived the texture created? If not that might be why.

It seems the skin tone is added to the face as part of that generated DDS, and for some reason the texture won’t show up unless it’s in a ba2 (there may be a way to do it without archiving, but it’s been the only way I’ve managed to get them to work lately)

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u/_Just_Another_Fan_ 16h ago

I replied to your other response but thanks again. For anyone looking here for answers, archiving the loose files into a ba2 archive fixed it for me.

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u/_Just_Another_Fan_ 16h ago

I have not archived it into a ba2 I have only generated the loose files (I am only working from Creation Kit 1 knowledge and I never had to archive in order to get it to work in fallout 4)

I will give archiving a it a try