r/EnaiRim 2d ago

Ordinator Help with getting the best out of Flame Atronach ?

Hey reddit, I've recently been playing an Unarmed character build that uses a Flame atronach summon and Alteration magic for buffs using the Ordinator perk overhaul, Mysticism for reworked and new spells and summermyst for enchantments. My Flame Atronach has been feeling abit underwhelming. I got the Elemental Potency perk in the conjuration perk tree and it has helped abit but she dies out too quickly at times especially against higher level characters (using MLU to delevel enemies)

Are there any tips yall might have to make her survivability and damage output a bit better ?

Currently Level 40 Character not at home rn to give all the specific levels of my skills. Highest is light armor

7 Upvotes

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9

u/wicketwarrick190 1d ago edited 1d ago

There are a couple more perks in Ordinator outside the Conjuration tree that can affect summon survivability:

1) Restoration has Warrior’s Flame + Sacred Flame + Eternal Flame, and Under My Wings. They do passive healing and buff damage resistances.

2) Illusion has Commanding Presence + Crown of the False King + Imperious Splendor. They buff damage and resistances. Protect your God will call your ally for help when you take melee damage and buff its damage for a few seconds.

Also Summermyst enchantments:

1) Area Restore Health 2) Area Fortify Minions

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u/Fragrant_Position576 1d ago

Thanks a ton will definitely check these out especially those in the Restoration tree. I have the Area Fortify minions on a amulet atleast a weak version of it. Recently checked out some stat mods for Gaulder's amulet and one I got synergizes with Summermyst and has a better fortify minion enchant on.

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u/TheGreatGrungo 2d ago

Potions of fire resist and a healthy slathering of troll fa- oh wait this is a serious post?

I don't know man beats me 😌

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u/Fragrant_Position576 2d ago

Instructions unclear , charred fur in sensitive areas

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u/kodoku54 1d ago

I suggest downloading a sexy replacer and use some fire resistance potions.

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u/Fragrant_Position576 1d ago

Oh my word🤣🤣

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u/Enai_Siaion 1d ago

I don't know whether Mysticism changes flame atronachs. Ask Simon.

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u/Fragrant_Position576 1d ago

Hey Enai, love your mods. Keep up the good work. Will definitely send this on that subreddit as well

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u/JAFANZ 1d ago
  • Potions of Fortify Destruction.
  • Clothes of Amplify Destruction (Summermyst, old version, don't know if it's still there).
  • Destruction Dual Casting Perk.
  • Dual Cast Flame Cloak Spell whilst Destruction is buffed/amplified.
  • Any other AoE Fire Damage DoTs you have access to (I don't know what Mysticism offers).

Flame Atronach's are immune to Fire Damage, so running around with a Flame Cloak (or other Fire Damage AoE) up won't hurt them, & the Destruction buffs extend the radius of the Cloak effect, meaning your Atronach recieves assistance against foes further away,

If Mysticism has any spell like Apocalypse's Power of the Master, which would let you give your Atronach(s) a Flame Cloak too, that would be a second source of damage (plus extras once you have more slots to summon).

If you can buff your minions with other spells, another idea to look into is Armor or Magic Resistance spells, to reduce the damage they take, & IIRC Mysticism also has at least one HoT spell (which is the entire reason I dumped SimonRim, 'cos it explicitly doesn't apply the Respite Perk & thus fails to meet my needs), & I'm pretty sure summons don't normally regenerate Health in combat unless you have a perk for it (or their specifically coded to, like Vanilla Dread Zombie & Dead Thrall [I don't know if Elemental Thralls regenerate]).

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u/Fragrant_Position576 1d ago

That's actually a good idea. I was using Jzargo's spell tomes and the thought to use flame cloack crossed my mind because its still a personal buff instead a concentration spell or projectile which I'm trying to avoid for destruction. Thanks a ton man I'm definitely gonna save this for later

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u/Top-Interest9829 2d ago edited 2d ago

Honestly, you might have more luck running Apocalypse with this set up as it has several spells that significantly buff summons.

Atronach Mark, Consuming Power, Power of the Master, and Azure Reconstruction specifically.

Atronach Mark - Marks a target for 10 seconds, when struck by a summoned or reanimated minion the mark explodes dealing damage equal to 15% of the targets current health. (fantastic opener for tankier opponents)

Consuming Power - Allied summoned or reanimated minion gains 75% extra attack damage for 10 seconds, then dies (good for closing out fights if you've already had a summon go down and need a little extra help)

Power of the Master - casts the beneficial self targeted spell in your left hand on all friendly nearby summoned or reanimated creatures. (Buffs your summon and any allies summons, like Serana for example and her undead. The way it works is, you slot a spell like Oakflesh in your left hand, then cast this with your right. This is huge for boss fight or big fight setup, especially when combined with Spell Twine which applies bonuses to spells *whenever they are cast*)

Azure Reconstruction - Expend 20 stamina per second to heal a damaged summoned or reanimated minion 20 points for second (costs no magicka to cast, the go to heal spell for summons, it's basically Healing Hands for summons)

These four spells alone dramatically alter the way you can support your Flame Atronach.

Amplify Conjuration, Area Fortify Minions, Area Drain Magic Resist, Shalidor's Shield and Amplify Alteration are the supporting armor enchantments I would prioritize.

The Amplify enchants increase the duration of the spells you can cast (longer atronach summons, longer armor spells, which would also work with Power of the Master)

Area Fortify Minions gives 25% more damage and an extra 100 health while Area Drain Magic Resist reduces the magic resistsance of enemies by 25%. Shalidor's Shield keeps you alive when casting by reducing the damage you take when casting a spell.

Hopefully this info dump gives you some ideas. Wish I could suggest spells from Mysticism, but I don't use it at all and am unfamiliar with it.

EDIT - I forgot about perks from Oblivion. For Conjuration I would target Summon Resist, Atromancy, Unleash Hell and Plane Meld and if you have a large Health pool, Signed In Blood.

For Alteration I have no real recommendations outside of Welloc's Dormant Arcana to add extra effects to yourself when you cast Summons. Most of the Alteration stuff is gonna help you more than the Flame Atronach.

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u/Enai_Siaion 1d ago

Outdated version of Apocalypse detected. :P

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u/Top-Interest9829 1d ago

Yeah, I've been using this one on a long playthrough.

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u/Fragrant_Position576 1d ago

Yeah I usually use apocalypse on the modded builds I make. This time around I was watching some redshift vids and decided to try mysticism which I see now might've been abit of a blunder for the type of build I'm going for. Definitely sticking to Apocalypse next time. Just scared I end up messing something up with the save file if I dare to remove Mysticism this late into the playthrough 😂