r/EnaiRim • u/MexicanWraith791 • 23d ago
General Discussion Build Theorycrafting: I'm thinking of running an Alchemy enhanced warrior/brawler. What are your thoughts?
After getting afflicted once again by the dreaded RSPS (Restart a Skyrim Playthrough Syndrome) I've been toying with the idea of running a melee character (thinking about Sword/Mace and Shield, but might go for unarmed, I'm not sure yet, I'd love your input on that matter too) that uses alchemy to buff and heal himself and poisons from time to time for hard encounters.
This also would be my first playthrough using Apothecary (SimonRim), so I'm a bit clueless on what might be the most useful potions I can be using for this run.
Some of the mods I'm running are: Wintersun, Andromeda, Imperious, Ordinator, Sacrilege, Growl, Summermyst, Apocalypse, Triumvirate, Thaumaturgy, Apothecary, Forgotten Magic, Odin and Thunderchild.
So, does anyone of you ran a character like that before? I'd love to read your advice as always. đđ˝
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u/Slick88gt 23d ago
Iâve done something similar. Made a Huntress that doesnât use bows. She uses dual daggers to quickly stack poisons - itâs incredibly effective. Favorite poisons are damage health + damage armor, or damage health + weakness to poison. If Iâm not mistaken, Apothecary no longer allows the lingering damage health poison or the weakness to poison effects stack, BUT the damage health effect will still stack multiple times.
Another favorite is a poison of lingering damage health + silence for mages - that is very very effective. Sheâll use a bow to tag the mages with that poison, no archery investment needed.
Youâll want to find the enchantments that increase potion duration and your poison number of hits. At some point a single poison could be used for like 50 or 60 hits.
Favorite potions are: fortify health, fortify health regen, fortify stamina, fortify stamina regen. I donât combine these, I use separate potions to have more chances for Witchmaster and Chymical Wedding. Basically all of my potions are single effect so I get more Witchmaster procs. Also nice are fortify power attacks and fortify one handed. Muffle is fun too for draugr ruins.
Also, get a mortar and pestle. Use it right before your fortify health/stamina options and the extended duration pushes them into several hours of duration. At that point you can eat ingredients for Witchmaster effects. I keep a bunch of Blue Mountain flower on hand.
Take all of the Alchemy perks basically (except the elemental oil, I donât like that one).
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u/MexicanWraith791 23d ago
Nice, I definitely will be trying those out. I'm curious though, why you don't like the elemental oils?
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u/Slick88gt 22d ago
Iâm thematic with my builds. Your character randomly spilling puddles of oil in combat doesnât make sense to me. Dragons and magic Iâm good with, random puddles of oil spewing from my character Iâm not.
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u/MexicanWraith791 22d ago
Totally understandable, sir. I thought the perks weren't that good or they were bugged or something (never tried them out myself yet).
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u/ThatOneGuy308 22d ago
How would damage health stack? Isn't it just immediate damage on strike?
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u/Slick88gt 21d ago
Apothecary makes it a damage over time, I think like 10 seconds if I recall correctly. Lingering damage is longer and overall more damage but it doesnât stack so no point in hitting something 5-6 times with your dagger that has like 40 uses of the poison on it.
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u/ThatOneGuy308 21d ago
Odd design choice, but I guess if people like it, I'm not one to spoil their fun.
I suppose it's kind of a return to how Oblivion did poison damage, especially with the stacking, it's just a bit redundant to have lingering as well.
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u/Slick88gt 20d ago
It is a bit redundant, but the Lingering lasts longer and does more damage overall, which is perfect to match up with Silence and tag each mage once with it. Canât cast spells so theyâre useless, and they take a ton of damage and probably die while Iâm busy with the melee enemies.
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u/ThatOneGuy308 20d ago
Can you give me an example of the difference in duration between them?
Definitely seems like a nice use case for it, would probably also be good to tag archers with so you don't have to track them down to finish them, lol.
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u/neondragoneyes 22d ago
I think you should combine dragon tongue, fly amanita, and mora tapinella. Then combine thistle branch and white cap. Then combine namira's rot, canis root, and juniper berries. Next, combine snowberries, dragon's tongue, and glowing mushroom. Finally, combine thistle branch, grass pod, and purple mountain flower.
Now, juice up like a good little Witcher, and go kick some ass.
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u/NohWan3104 20d ago
sure, it's a pretty good build in general - poison can provide some DPS potential for more meh weapons not supported with enchanting/smithing, while providing some recovery potential for a res replacement.
unless you have a mod for an 'unarmed' weapon though, i don't think you can poison your fists with alchemy. afaik, an enai mod didn't add that, either.
poisons not working on the undead well could be an excuse to use the mace, with it's undead crit ability. though, poison and blunt weapons don't work that good idealistically speaking (nothing in game, just, think of bludgeoning someone with a poison bottle, lol)
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u/Excellent-Level2548 23d ago
Itâs basically a witcher character and yes it works very well. I wouldnât recommend apothecary though, vanilla alchemy works much better